Exploring Binary Space Partitioning Algo
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- BSP
- This video covers a brief overview of trees in general, then focuses on a balanced
- Computer Graphics | Binary Space tree
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- Authors: Zhiqin Chen, Andrea Tagliasacchi, Hao Zhang Description: Polygonal meshes are ubiquitous in the digital 3D domain, ...
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Edit: I'm aware now that Doom didn't use affine texture mapping. I'm also aware that many of the games following Doom used ... Another project I did for school. There are no code examples here, but this illustrates the basic concepts behind a first-person 3D ... Learn how to build epic procedural dungeons using Online Computer Graphics II Course: Rendering: Raytracing Acceleration:
This is my individual assignment for RTCG.
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