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  • 2D
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  • http://cg.informatik.uni-freiburg.de/ Rigid-
  • Video from talk presented at GPU Technology Conference 2014, titled "Fast Fixed-Radius Nearest Neighbors: Interactive ...
  • source code at: https://github.com/EklavyaM/Beginner-Game-Dev-on-SFML/tree/master/

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This is a I think I made the attractive force a bit too strong here, but I still liked the patterns it made. I've also managed to parallelise my code ... 10 substeps per frame. 3-4 hours http://cg.informatik.uni-freiburg.de/ Rigid-

4 hours

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