Exploring 254x254map Avi

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  • Early stages of frame based animation with voxel models. Models are given a reduction when they are further away. Higher ...
  • Redesigning the first map, it will be loosely based on the original. Being ran in EvalDraw by Ken Silverman, which supports voxels ...
  • Testing item drops and destructible containers.
  • Okay so someone had to mention something about it...so I added turning. Works rather nice. I've also made the movement synced ...
  • A voxel/3d pixel based dungeon crawler. This is just a simple test run, just displaying an object and simple hall and room.

In-Depth Information on 254x254map Avi

Demonstration of a 254x254 size map in Voxel Dungeon Crawl A voxel tile is 64x64. I carved out a path through a solid map from ... I decided to improve the block chance, as it wasn't very good before. Its still not too great, but its also affected by your strength ... Water tiles and basic teleporting. Added support for external maps. Currently limited to 64x64. A simple random generation program creates the file and then its ...

First part of combat testing, you attacking them. Also updated and improved shield and sword models. Animated with a slight ...

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