Understanding 2d Fluid Simulation Using Directx 11

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  • For this
  • A compute shader based
  • Let's try to convince a bunch of particles to behave (at least somewhat) like
  • Experimenting
  • Making a

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Honours project in BSc (Hons) Computer Games Technology at Abertay University, Dundee. Dissertation Abstract: DirectX11 - 2D Fluid Simulation A fast

Fluid Rendering - Cpp/DirectX11/DirectCompute

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