Introduction to Atari Quake 2 Float Free Texturing Solved
Exploring Atari Quake 2 Float Free Texturing Solved reveals several interesting facts. This is an experiment/proof-of-concept. The aim is to implement perspective-correct
Atari Quake 2 Float Free Texturing Solved Comprehensive Overview
This is an experiment/proof-of-concept. The aim is to implement perspective-correct Quake II Quake II
Quake II
Summary & Highlights for Atari Quake 2 Float Free Texturing Solved
- Quake II
- Quick test demonstrating working transparency without a z-buffer, and z-clipping of transparencies with exaggerated nearplane.
- IdTech #2 (
- Quake II
- After a long pause, I decided to go to the original ID sources and get it working on the 16MHz
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