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  • Added
  • Current build of my
  • Two significant features added to the deferred renederer-
  • This shows a small demo I've made with real time
  • http://denisbadov.blogspot.com/

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Block engine XNA shadows test (Multeity Engine) Gargoyle height=800 Изменения: -Реализовал Normal mapping. -Добавил отражение. -Добавил прозрачные объекты с приложениями. -Добавил ... Несколько кадров движка. Добавлены шейдеры пост обработки (тени, небо, SSAO, Blur).

Back then in 2010 I found out there was a Game Development framework called

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