Exploring Bsp Level Generation A Pathfinding

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  • I implemented
  • Pathfinding
  • Legend (applicable most of the time) * white : floor * black : wall * purple : read-only tile * grey : border * red : must-have ...
  • Part 3! check out this useful video on A* I found: https://www.youtube.com/watch?v=-L-WgKMFuhE Watch the whole series in a ...
  • In this episode we're going to implement some units which can requests paths and follow them through the game world. Source ...

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