Understanding Coding Adventure 52

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Key Takeaways about Coding Adventure 52

  • Attempting to improve my Rubik's Cube solver with viewer suggestions such as: CFOP, domino reduction, and pruning tables.
  • Attempting to render more intricate scenes using an acceleration structure called a Bounding Volume Hierarchy. Support my work ...
  • Let's try add sine waves together and see what sort of sounds we can create! Support my work (and get early access to new ...
  • Let's have some fun messing about with sound and the Short-Time Fourier Transform! Support my work (and get early access to ...
  • Trying to generate some simple little moons and planets to fly about and explore. Inspired by the (incredible!) game Outer Wilds.

Detailed Analysis of Coding Adventure 52

Let's try to convince a bunch of particles to behave (at least somewhat) like water. Written in C# and HLSL, and running inside the ... Code Let's try to turn some dot products into a 3D world! Support my work (and get early access to new videos and source

My attempt at creating a little chess playing program! Think you can beat it? Give it a go over here: https://sebastian.itch.io/chess-ai ...

That wraps up our extensive overview of Coding Adventure 52.

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