Understanding Coding Adventure Terraforming
Exploring Coding Adventure Terraforming reveals several interesting facts. I got a bit tired of my simple heightmap-based planets and decided to experiment with generating them using the Marching Cubes ...
Key Takeaways about Coding Adventure Terraforming
- Until today, the Fluid Simulation has been confined to a tiny box. Let's set it free on a planet, with a little orbiting moon, and see ...
- Let's try to convince a bunch of particles to behave (at least somewhat) like water. Written in C# and HLSL, and running inside the ...
- The planets in my solar system project are looking a bit hostile and uninviting, so in this video I'll be attempting to add some cozy ...
- Experimenting with portals, for science. The project is available here: https://github.com/SebLague/Portals/tree/master If you'd like ...
- In this
Detailed Analysis of Coding Adventure Terraforming
In this In this Trying to generate some simple little moons and planets to fly about and explore. Inspired by the (incredible!) game Outer Wilds.
We've succeeded in the past to make a bunch of little balls behave like a fluid, but can we now make them look like a fluid too?
Stay tuned for more updates related to Coding Adventure Terraforming.