Understanding Conetracedgi
Let's dive into the details surrounding Conetracedgi. Sample scene, using cone tracing for global illumination using Unity.
Key Takeaways about Conetracedgi
- This is an in-progress video of our voxel cone tracing implementation. So far we have dynamic objects, reflections, indirect lighting ...
- Shows temporal filtering with first order filtering. Three cases: 1) alpha = 0.5 2) alpha = 0.9 3) alpha = 0.99 Compare against ...
- For Bastard Sword, a Cone trace done over a period of time, to give a nice real time sweep. Here we see two ranks of players ...
- Testing out a simple volumetric cone trace effect.
- This is the demo for my Bachelor Thesis "Screen Space Cone Tracing for Glossy Reflections" from 2015.
Detailed Analysis of Conetracedgi
Video for the manual: http://armory3d.org/manual/#/graphics/global_illumination Armory 0.3 is out! based on directx11, source code https://github.com/qingqhua/OvalEngine. Source Code at: https://github.com/handsonicv4/3D-Engine Still working on it.
This is the short video about the bachelor thesis of Stefan Thöni at the Computer Science department of the Berne University of ...
That wraps up our extensive overview of Conetracedgi.