Introduction to Cuda Ray Tracer In Progress
Exploring Cuda Ray Tracer In Progress reveals several interesting facts. The good part: I implemented basic materials with diffuse textures. The bad part: It revealed an error in my kd tree implementation.
Cuda Ray Tracer In Progress Comprehensive Overview
Source: https://github.com/magnificus/ CUDA This is my final project for Bachelor degree. The purpose of this program is to cut down the render time through the ...
Increased performance from ~25ms to ~8ms by using kdtree for mesh intersections.
Summary & Highlights for Cuda Ray Tracer In Progress
- I was experimenting with how to generate random values in my kernel, and more specifically how to generate different random ...
- Github repository: https://github.com/KarelTomanec/PathTracerCUDA Author: https://www.linkedin.com/in/kareltomanec ...
- In this video I'm showing the first implementation of bidirectional pathtracing in the
- The square artifacts are gone! Previously I shared one random state per thread block, which produced these strange blocky ...
- What is
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