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- "Brian will discuss some of the interesting design decisions he made during the development of both Caves of Qud and his latest ...
- March 23, 1:00pm (San Francisco) - Mike Acton demonstrates best practices for component design to achieve a high degree of ...
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- Unity's new ECS features enable huge performance improvements over traditional object-
In-Depth Information on Data Driven Gameplay Systems Rant Gdc 2015
Microtalk/ In this 2018 Historical talk given by Scott Bilas on the Entity Component In this 2017
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