Understanding Delver Development Stream September 25th 2016
Exploring Delver Development Stream September 25th 2016 reveals several interesting facts. This Sunday I preview the new additions to the particle system, and a few changes to breakable entities. I then spin my wheels on ...
Key Takeaways about Delver Development Stream September 25th 2016
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- This Sunday I work on adding art for a new wand. I don't find a design I like, but I explore several options with help from chat.
- This Sunday I started to work on building the hand-created rooms for the procedural generator. GAME
- This Sunday I add some small touches here and there before we publish the update to
- This Thursday I made a new hall room piece for the upcoming Temple area. I also work on creating a complicated spike trap ...
Detailed Analysis of Delver Development Stream September 25th 2016
This Sunday I do a quick retrospective of Update #12 for This Sunday I explore and prototype creating a basic L-system in This Sunday I work on more props for the Dungeon Area Refresh. GAME
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