Understanding Directshow Programming 10
Welcome to our comprehensive guide on Directshow Programming 10. In this lesson we explained the call to Sleep. Next, we replaced it with a call to WaitForCompletion. Just before we can do this, we ...
Key Takeaways about Directshow Programming 10
- In this lesson we finished building our sample file playing application. We went over the msdn's code. We also started reading a ...
- In this lesson we worked on our non user interface application. We played with the GetEvent method in order to emulate the ...
- In this lesson we played the file in our code. In order to accomplish this, we had to first extract from the pGraph pointer, ...
- Here I was just trying to see if I could get any sample video of
- In this lesson we created a new windows application. We copied the code from our project into this new application. We tested it.
Detailed Analysis of Directshow Programming 10
In this video I want to show you and share raw video player. First thing, I don't have raw video that I can show you, so let's create ... In this lesson we ran the code that we wrote at the end of the previous lesson. This code allows us to wait just until the file ... This video shows you how to add a DirectX filter to a stream and modifiy it's settings in code using LEAD Technology's ...
In this lesson we read from the msdn the topic: Learning When an Event Occurs. We discussed the basic notion of polling vs.
In summary, understanding Directshow Programming 10 gives us a better perspective.