Understanding Directx 9 2x2 Filtered Shadow Map

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Key Takeaways about Directx 9 2x2 Filtered Shadow Map

  • This is my implementation of a C++ directx11 renderer. I got this to work with the help of TheCplusplusguy's tutorials. Features: ...
  • DirectX 9.0 : Projected Texture Shadow
  • DirectX 9.0 : Diffuse,Normal, Specular Mapping
  • Implementation of the Omni Directional
  • DirectX 9.0 : Depth Buffer Shadow

Detailed Analysis of Directx 9 2x2 Filtered Shadow Map

Implementation of cascade Point light soft C++ 3D game programming tutorial teaching how to build a 3D engine from scratch using

You can find the source code of Castor3D on github: https://github.com/DragonJoker/Castor3D.

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