Introduction to Ducktape C Opengl Game Engine Progress
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Ducktape C Opengl Game Engine Progress Comprehensive Overview
https://github.com/DucktapeEngine/ So far I've got a fully deferred pipeline, HDR, bloom, ESM soft shadows, and a bunch of other stuff I didn't use. Also, I forgot to ... My third devlog; I started my journey in
Almost a year later I decided to pick up this project again. I had a course on computer graphics and gained some knowledge of ...
Summary & Highlights for Ducktape C Opengl Game Engine Progress
- No models here were made by me, i had them on my computer for a while now they are both from sketchfab im pretty sure if you ...
- Just a quick demo of the
- 2nd week phong shader and phong material/texture basic light types (directional, spot and point) bullet physics with rigidbody ...
- Added a tasty optimization this morning. Each light source now only has its shadowmap updated if one or more axis aligned ...
- I have a faster workflow for generating low poly multiple convex mesh collision shapes now, used here for the pillows, sofa, and ...
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