Exploring Dust Particle Playblast

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  • Maya: Volume Emitter: Smoke playblast
  • Testing :O.
  • fix the V1 Version Ground smoke . V1 Version ground wave maybe too large.
  • using nCloth "input mesh attract" and nConstraint "attract to matching mesh" to imitate rigid body goal behavior.
  • Particle Instancing Playblast

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Mixing Mocap with Here's a simple technique I use to add Trying Helicopter Some

Here's the Easy way to make pretty floating

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