Introduction to Fast Soft Self Shadowing On Dynamic Height Fields
Let's dive into the details surrounding Fast Soft Self Shadowing On Dynamic Height Fields. We present a new, real-time method for rendering
Fast Soft Self Shadowing On Dynamic Height Fields Comprehensive Overview
A short video demonstration of my Here is what happens when you don't move the origin of a refracted or reflected ray off the surfaces it is reflected or refracted off. Unity volumetric rendering.
This is a short demo of the new
Summary & Highlights for Fast Soft Self Shadowing On Dynamic Height Fields
- This video shows test level in UDK Sept. 2011 where I tried to combine
- The only geometry in this scene are basic cube of 12 triangles each I take the view vector and transform it into tangent space and ...
- Published in siggraph06.
- Added a couple more textures, fixed a terrain interpolation issue, added
- Soft shadows
That wraps up our extensive overview of Fast Soft Self Shadowing On Dynamic Height Fields.