Introduction to Fast Soft Self Shadowing On Dynamic Height Fields

Let's dive into the details surrounding Fast Soft Self Shadowing On Dynamic Height Fields. We present a new, real-time method for rendering

Fast Soft Self Shadowing On Dynamic Height Fields Comprehensive Overview

A short video demonstration of my Here is what happens when you don't move the origin of a refracted or reflected ray off the surfaces it is reflected or refracted off. Unity volumetric rendering.

This is a short demo of the new

Summary & Highlights for Fast Soft Self Shadowing On Dynamic Height Fields

  • This video shows test level in UDK Sept. 2011 where I tried to combine
  • The only geometry in this scene are basic cube of 12 triangles each I take the view vector and transform it into tangent space and ...
  • Published in siggraph06.
  • Added a couple more textures, fixed a terrain interpolation issue, added
  • Soft shadows

That wraps up our extensive overview of Fast Soft Self Shadowing On Dynamic Height Fields.

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