Exploring Fe12 H3 Draft C20

Exploring Fe12 H3 Draft C20 reveals several interesting facts.

  • 6 turns, 2 rescues + 1 hammerne (rescue to 4/5, hammerne breaks), 1 thief (breaks). Enough crits to get by. Shoutout to the rescue ...
  • Meteor Midia Media. 10 turns, 3 routed crits (two generals and the boss). At 6:20, Feena could have safely danced Midia, but any ...
  • 6 turns. Two routed crits, one rescue use (4/5 left). Obviously when I say "rigging" I mean resetting until I get what I need, I'm not ...
  • 0:50 misspoke, no hit forged on Hector. 13 turns (9 to get Marth to the gate), Rescue used twice (1/5), Hammerne used once ...
  • I could have done this chapter without the double critical, but I chose to do it to give Hardin his real closure.

In-Depth Information on Fe12 H3 Draft C20

5 Turns Apparently commonguard did this single crit strat before with Warrior Parthia crit + Mercurius chip but I reckon I'm the first ... 4 Turns 1 Again I redid 20 to Hammerne Rescue in a spare turn for Malicia so some levels are inconsistent. Strat was the same. Units allowed: Marth, MU, Arran, Malicia, Palla, Feena, Xane + Sirius, Rody, Gordin, Navarre, Elrean, Yumina, Horace, Nagi, ... Units allowed: Marth, MU, Arran, Malicia, Palla, Feena, Xane + Sirius, Rody, Gordin, Navarre, Elrean, Yumina, Horace, Nagi, ...

Ch. 10 has one routed crit and is completed in 2 turns, Ch. 10x has one routed crit and is completed in one turn. Etzel's crit at the ...

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