Exploring Fft Ocean In Unity 2018 1

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  • pure Phillips Spectrum with real-time foam, rendered using the
  • modified Phillips Spectrum with real-time foam, rendered using the
  • record on mobile phone.
  • some new tests and impressions during work in progress ...
  • The main routines are now running with compute shaders and the

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own shader, but until now only Fresnel effect implemented. How does new calculation of the surface normals, subsurface scattering effect, extensions to the foam system another foam variation

Unity 2018.1 Community Ocean Test

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