Exploring Filtering Reflective Shadow Maps
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- This week, Jaker will present the paper "
- Dieses Video ist Teil eines angenommen Papers auf der I3D 2012. Eingereicht von Philipp Lensing.
- Interactive Computer Graphics. School of Computing, University of Utah. Full Playlist: ...
- Devlog video about "Homegrown", a casual farming game I'm creating using my own engine. Support the channel on Patreon and ...
- My attempt at implementing global illumination based on
In-Depth Information on Filtering Reflective Shadow Maps
My implementation of A small experiment of The usual RSM is first dithered using Cranley-Patterson rotation with a per-pixel dither mask (blue noise here), then RSM, but with good sampling and a spatiotemporal
Here you can see the results of a naive implementation of RSM in Castor3D, for a directional light, in Crytec's Sponza scene You ...
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