Exploring Flocking Simulation 2000 Boids In 4k

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  • C++/OpenGL/GLSL, using instanced rendering, compute shaders, spatial hashing (which create some artifacts for now because ...
  • In this coding challenge, I create a
  • A short
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  • There's only 1024 "birds" in this

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A Fifty thousand simple agents. Three local rules. No global plan, and yet, coherent, lifelike motion emerges. This is the Modeling flocking Exploring Craig Reynolds'

A short

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