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- C++/OpenGL/GLSL, using instanced rendering, compute shaders, spatial hashing (which create some artifacts for now because ...
- In this coding challenge, I create a
- A short
- A short
- There's only 1024 "birds" in this
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A Fifty thousand simple agents. Three local rules. No global plan, and yet, coherent, lifelike motion emerges. This is the Modeling flocking Exploring Craig Reynolds'
A short
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