Understanding Game Engine Progression C Opengl Glsl

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  • One of my assignements in my graphics course. Uses
  • Added a tasty optimization this morning. Each light source now only has its shadowmap updated if one or more axis aligned ...
  • Just a small walk inside my procedurally generated 3D terrain. Done using: C++, modern
  • In this video, we load our first
  • github: https://github.com/cococry enjoy the stream :D ly.

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github: https://github.com/cococry enjoy the stream :D ly. Patreon ▻ https://patreon.com/thecherno Instagram ▻ https://instagram.com/thecherno Twitter ▻ https://twitter.com/thecherno ... Game engine progression

My third devlog; I started my journey in

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