Understanding Geoclipmap
Exploring Geoclipmap reveals several interesting facts. An XNA implementation of a GPU
Key Takeaways about Geoclipmap
- This is the first test of my XNA
- Well I say
- gestion de terrain par algorithme de
- Made with Unity3D 3.4.1f5 Seams between different lods need fixing.
- Tzu3D: geoclipmapping, Parallel Split Shadow Map, Instancing, Deferred Rendering, Depth of Field
Detailed Analysis of Geoclipmap
So I decided to have a play with Geo Clip Mapping. I always wanted a decent terrain render and I think this could be a good start. Terrain with geoclipmapping technology. Using OpenGL4.5 and single draw call (MDI). Hork Engine. 2000 tree :)
This is the third test of the GCM device. New features are: - now uses shaders to do some bling bling rendering (you can see here ...
Stay tuned for more updates related to Geoclipmap.