Understanding Geometry Clipmaps High Resolution
Exploring Geometry Clipmaps High Resolution reveals several interesting facts. It's currently a bit laggy, even when no new terrain is loaded, so I'll need to investigate why the terrain rendering is slow.
Key Takeaways about Geometry Clipmaps High Resolution
- Terrain rendering based on
- Demo of the completed
- My own implementation of the GPU-based
- GPU based Geometry Clipmaps
- Fully working
Detailed Analysis of Geometry Clipmaps High Resolution
See project page http://hhoppe.com/proj/geomclipmap/ Video accompanying the technical paper: Frank Losasso, Hugues Hoppe. Video shows my implementation of GPU-based Kinda Largeish terrain for Jetpack Battle.
Terrain rendering using GPU
Stay tuned for more updates related to Geometry Clipmaps High Resolution.