Exploring Gerstner Waves Using Openscenegraph With Tessellation Shaders

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  • Gerstner Waves WIP _ Parameters
  • Reads .obj mesh, stores as VBO.
  • A test from summer of 2016 of a
  • Implementation test of the
  • Project exploring procedural generation of

In-Depth Information on Gerstner Waves Using Openscenegraph With Tessellation Shaders

Ocean work in progress. Normals incorrect and need more natural This is an example of Turning math into something pretty. A water simulation consisting of 36

Second video of my demo featuring GJK,

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