Exploring Gerstner Waves Using Openscenegraph With Tessellation Shaders
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- Gerstner Waves WIP _ Parameters
- Reads .obj mesh, stores as VBO.
- A test from summer of 2016 of a
- Implementation test of the
- Project exploring procedural generation of
In-Depth Information on Gerstner Waves Using Openscenegraph With Tessellation Shaders
Ocean work in progress. Normals incorrect and need more natural This is an example of Turning math into something pretty. A water simulation consisting of 36
Second video of my demo featuring GJK,
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