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  • Some more experiments with real-time
  • Welcome to my live stream where I'll be developing a new game in Unity! In this stream, I'll be focusing on Adding a Weight map ...
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Now with CCD and bend constraints! 128x64 Meshes 16 iterations per frame (=131072 points calculated per frame!) No collisions. Ever wondered why games like Indus, AC, or GTA have such realistic A real-time

Zozo's contact solver: https://github.com/st-tech/ppf-contact-solver ⭐my site (get the toml files)⭐ ➟ https://www.cgmatter.com ...

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