Introduction to Gravityball Sdl Project Part 1
Exploring Gravityball Sdl Project Part 1 reveals several interesting facts. My attempt to make a somewhat decent game where you control a ball that's affected by certain physics such as gravity.
Gravityball Sdl Project Part 1 Comprehensive Overview
In this video I've included a couple of variables which handles the speed and friction of the ball. As you can see in the video the ... I've decided to rename the game to "Avoidance" instead of " Obviously explosions must come next!
PROJECT
Summary & Highlights for Gravityball Sdl Project Part 1
- Coded using C++ and rendered with
- SDL project (Polytopia)
- Setting up the SDL2 gamestate machine.
- A game written in C++ with
- This is a smooth scrolling a map with mario and gravity! I use
Stay tuned for more updates related to Gravityball Sdl Project Part 1.