Exploring Gzdoom Pathfinding Test 2
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- Another
- Hi, welcome to devlog #9 of the Doom clone I am working on. In this video, we are going to finalize the
- A flying Bird-oid object exhibiting collision avoidance and flocking behavior. Built with ZScript in
- This is an example of my custom navmesh navigation system for
- Thanks to armymen12002003 for the higherquality sprites and hud elements.
In-Depth Information on Gzdoom Pathfinding Test 2
You cannot hide. This one is designed to be Zandronum compatible. Doors can be troublesome sometimes. Still needs to be able ... Woah. Small thing done in like few hours or something. Test Not perfect, but still pretty cool.
Welp, got it working with the old HudMessageOnActor, now to ZScript it.
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