Exploring Gzdoom Zscript Based Model Collision
Exploring Gzdoom Zscript Based Model Collision reveals several interesting facts.
- Download: https://drive.google.com/file/d/1vpu69C5qSGUOAFatlFV1pI_suAdLwAG7/view?usp=sharing My first attempt at
- It slides. It seeks corpses. It eats corpses. It eats the player too :D Overall I'm very happy with
- This script adds an actor class for deployable items. That is, items you activate by placing on the ground. Two subclasses are ...
- ZScript
- Welp, got it working with the old HudMessageOnActor, now to
In-Depth Information on Gzdoom Zscript Based Model Collision
Current demo can be found http://www.mediafire.com/file/p99e18dtxaoapad/ModelCollision.pk3 Note: heavily unoptimized. working demo at http://www.mediafire.com/file/p99e18dtxaoapad/ModelCollision.pk3 (house excluded, the Problems I am encountering -How to hate more than one TID? Hatetargets on every actor may be a hacky solution -How to send ... this is what
Here's something I've been working on for a little while. The
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