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  • In this tutorial we'll create a simple low-poly eyeball and generate some procedural shaders to texture it. First we'll create the ...
  • In this tutorial we'll use Single Scattering to create some nice orange juice, as well as addressing nested dielectrics intersection ...
  • In this tutorial we'll create procedural pavement, add some puddles and general wetness as if it just received a down pour.
  • This week I have a look at some concepts around creating a realistic looking leaf with a fairly simple texture map and some single ...
  • A quick tutorial on how to add fingerprints to the surface of your specular

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In this tutorial we'll look at the process of creating some fairly convincing In this brief tutorial we'll look at setting up sub surface scattering with In this tutorial we will quickly model a vial and liquid mesh in zBrush then learn to In this tutorial we'll look at how to create a scratchy texture map, convert it to a normal map and layer it into a PxrSurface shader to ...

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