Introduction to Java Procedural Planet Wip
Exploring Java Procedural Planet Wip reveals several interesting facts. A very early version of my
Java Procedural Planet Wip Comprehensive Overview
Shows some progress with the Added - new & more realistic post-processing shaders (gamma-filter, low-intensity noise, vignetting, bloom) - lots of optimizations ... I added a new mountain algorithm...it is looking REALLY bad at the moment..especially with the cracks in the
My old
Summary & Highlights for Java Procedural Planet Wip
- Some new tech I've been working on for a game. It generates
- Added climate zones based on moisture and latitude. These, along with everything else besides the quadtree, are computed on ...
- First test of the Projection Grid on a Flat plane. Ocean from Eric Bruneton's Proland.
- This is a demo of a
- Generated in real time in Unity Engine. The
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