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  • "Land Of Lost Memories" is the name of 3D game environment, which is using heightmap technology and is based on
  • Final
  • A basic
  • I use Bump mapping shader for OpenGLSL book 2nd edition and SHADOWTYPE_TEXTURE_ADDITIVE with selfShadow(true).
  • In

In-Depth Information on Jixlee Ogre3d School Project

This contains the features I did for a Final My first object orientated techniques assignment at Bournemouth University. It is written in C++ and uses the Building OGRE3D from scratch (from repository)

In

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