Introduction to Leoengine Compute Based Culling January 2022

Exploring Leoengine Compute Based Culling January 2022 reveals several interesting facts. Details and source code here: https://github.com/AurelienLeandri/

Leoengine Compute Based Culling January 2022 Comprehensive Overview

A simple implementation of a view frustum I implemented the occlusion 100 cat instances https://github.com/sydneyzh/gpu_occlusion_culling_vk.

A lot of reading today and

Summary & Highlights for Leoengine Compute Based Culling January 2022

  • Compute Shader Depth Occlusion Culling
  • Update to Instance Painter renderer for per cluster
  • Fustrum Culling on Compute Shader for DirectX 11
  • I really enjoyed this one. We took the things we had revised from last week and ported most of the
  • GPU-driven rendering in DirectX 12, using hierarchical Z occlusion

Stay tuned for more updates related to Leoengine Compute Based Culling January 2022.

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