Introduction to Level Design I Final Project

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Level Design I Final Project Comprehensive Overview

In this 2014 GDC talk, EA's Seth Marinello explores a number of "step one" strategies used by professional In this 2016 GDC talk, Ubisoft's Jolie Menzel explains what a puzzle is in the Final project

The level I designed for my

Summary & Highlights for Level Design I Final Project

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  • This is the
  • Made with Autodesk Maya, Adobe Substance Painter and used a Unity FPS package for the game play.
  • Greed Of Men's
  • Intro to level Design Final Project

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