Exploring Libgdx 2 5d Shader Super Mountain
Exploring Libgdx 2 5d Shader Super Mountain reveals several interesting facts.
- I made some back ground graphics, optimized and removed a lot of garbage collection. It still garbage collects because when I ...
- I figured out that I can cast a shadow an unlimited distance and made it shade the shadows only in the vertex
- I found that the farthest point possible is
- I made some new trees and added some physics. I will be making a new grass texture and will add stone texture for steep slopes ...
- I re rendered the bird textures, changed the texture filters to linear and removed blending to give my alpha tested textures an ...
In-Depth Information on Libgdx 2 5d Shader Super Mountain
found this I finally removed most of the garbage collection, except for a little when loading, and optimized the I found that the graphics 3D calculations lose precision when you move the camera's position away from 0. now I translate the ... I made a
I made a bird using blender to model and render the textures. the wings don't flap yet but they will. lemme know what you think, ...
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