Exploring Live Devlog Developing An Opengl Game Engine Textures
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- Just a small walk inside my procedurally generated
- Added a tasty optimization this morning. Each light source now only has its shadowmap updated if one or more axis aligned ...
- In this tutorial, I show you how to load images into SDL and convert them into
- Dev-logging my process of
- gamedev #gamedevelopment #programming code: ...
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Patreon pinned on chat. Patreon pinned on chat. Patreon pinned on chat. I have a faster workflow for generating low poly multiple convex mesh collision shapes now, used here for the pillows, sofa, and ...
Dev-logging my process of
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