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- Simpler than Quad-Trees,
- source code https://github.com/MarcusMathiassen/P2D.
- semi-spatial hash grid optimisation
- Used as an optimization in http://youtu.be/Kbx979Bf7ro Shows how the back-end uses a
- Spatial partitioning
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A Recommended books (on Amazon): ... gamedev #gamedev #2d #coding There's a fairly easy way of finding the closest neighbor among thousands and thousands of ... thanks for watchin.
Created an Adaptive Octree
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