Exploring Multipass Lighting Depth Cube Shadowmaps

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Another step forward into the vreality. Shadow pass renders 6times to Rendering multiple point http://www.codeplex.com/untitled This is just a simple shader with shadow mapping (without PCF) with the ability to render with ... This video demonstrates an implementation of omni-directional point

http://www.pompidev.net/ Demonstrating dynamic

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