Exploring Multiplatform C Game Engine From Scratch Day 48 Asteroid Generation

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  • Scion2D

In-Depth Information on Multiplatform C Game Engine From Scratch Day 48 Asteroid Generation

I go over some of the many changes I made while not being able to stream. Then I proceed to start Scion2D Shorter video today, so I get straight to the point. I add a new heap struct to push draw calls to an array with multiple threads, but ... Scion2D

Scion2D

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