Exploring Multiplatform Libgdx Gamedev Tutorial Part 18 Multiple Enemy Types
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- Adding more polish: screen shakes on damage and
- Starting to develop effect system: warnings that are going to be shown above the tiles before the
- Today, we're going to add an
- Time has come to add a basic progression (increase in
- The player can now walk between bases! We're also introducing the separate layer to handle game logics. Relevant Commit: ...
In-Depth Information on Multiplatform Libgdx Gamedev Tutorial Part 18 Multiple Enemy Types
Let's diversify our gameplay by adding Adding Teaching our Player entrance was smooth, now we need to make a smooth player exit when he deals with the
Time to implement the stats and make them affect our game! We also need to display them for the player to make his life easier.
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