Exploring Opengl 2d Soft Shadows
Exploring Opengl 2d Soft Shadows reveals several interesting facts.
- A very brief demo of my experimental shadowmapping program. It renders the scene twice - firstly, storing the distance to the pixel ...
- http://projectclover.org/ I decided to use box2d instead of making my own (buggy) simulation. Developing time decreased to half!
- This is the first version of my implementation of dynamic
- Pretty much the same engine as before, but this time the system allows for any shape defined by vertices. The vertices are marked ...
- By tesselating the quads that represent the walls, we can project
In-Depth Information on Opengl 2d Soft Shadows
Very basic Very basic In this video, we implement percentage closer filtering (PCF) In this video we will explore two techniques for creating
This is a demonstration of my lighting and
Stay tuned for more updates related to Opengl 2d Soft Shadows.