Exploring Opengl Fireworks Part 2
Let's dive into the details surrounding Opengl Fireworks Part 2.
- As usual, found the problem seconds after ending the recording.
- OpenGL Fireworks v0.02
- I used an array to store each explosions' color set, then when assigning each particle to an explosion, the color set is then passed ...
- OpenGL
- This is a particle-based
In-Depth Information on Opengl Fireworks Part 2
My attempt at making a See below for timestamps. 00:51 Generate a circle-shaped texture 04:13 Apply the circle texture to the points 06:55 Using different ... Found my problem rather quickly, so here is the exciting conclusion. Found my goofy mistake, yes, within just about 30 seconds of ending the recording, so here it is..... fixed.
A
That wraps up our extensive overview of Opengl Fireworks Part 2.