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- knuke1.wordpress.com.
- OpenGL GLSL shader test
- One of my university assignments. We had to write 4 types of
- EA3D : Realtime
- just a
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Refraction with chromatic aberation and Refraction with chromatic aberation and GLSL shaders Refraction with chromatic aberation in realtime.
Welcome to This Would've Helped Me, the series where I teach you gamedev-related stuff that I had to figure out on my own, and ...
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