Exploring Openkeeper Progress Update 3
Welcome to our comprehensive guide on Openkeeper Progress Update 3.
- Here just in time for Xmas. Making dungeon keeping great again! Within the last
- Lazy past
- Done with RenderDoc Python scripting.
- Just trying out ShadowPlay, and showing initial water & lava in action. "In action" goes especially to the lava. Which behaves ...
- Showing individual draw calls and the corresponding input texture.
In-Depth Information on Openkeeper Progress Update 3
The We have now the videos/cutscenes playing. Improved campaign selection. Our own graphics options. And more... Used ShareX to ... Lots of improvements, unfortunately lots of not-yet visible ones: - Doppio as sound decoder, we can now play anything - More ... A bit slower few months, but a start of great features to be implemented! - Further finalized the move to Gradle (boooring.
You'll see trolls spawning right next to the dark library but running off to attack another building.
In summary, understanding Openkeeper Progress Update 3 gives us a better perspective.