Understanding Overstep Level Design Stream 001

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Key Takeaways about Overstep Level Design Stream 001

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  • In this GDC 2017 talk, Arkane Studios' Steve Lee advocates for a holistic approach to
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Detailed Analysis of Overstep Level Design Stream 001

In this 2014 GDC talk, EA's Seth Marinello explores a number of "step one" strategies used by professional A short, well-meaning rant about why I (and many other level designers) don't like those "speed Hi:) This time I've prepared a video in which I talk about stairs, one of the simplest but also most underestimated elements of

In this 2017 GDC session, Certain Affinity's Elisabeth Beinke-Schwartz draws from her own experiences in

In summary, understanding Overstep Level Design Stream 001 gives us a better perspective.

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