Exploring Parallax Corrected Cubemap Techniques

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  • 0:05 Regular (Uncorrected)
  • A long time dream of mine finally achieved thanks to the work of some friends. I think these work fantastic in Portal 1.
  • I went a bit overboard while making a map to test out a custom water texture that I made and realized that it was a perfect ...
  • video from tripmine was big inspiration. so i added them too https://www.moddb.com/mods/lostindustry2-mod.
  • An improvement over the

In-Depth Information on Parallax Corrected Cubemap Techniques

WIP demonstration of my Part II project. Video of an early implementation. (Note: only the floor is running Heyo! In this video I'll show you, how to make Implementation of reflections using

This happens sometimes if you are using decompiled versions of existing maps because decompiling isn't always perfect.

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