Introduction to Pixelsalad Rendering Engine Wip 10 Directx 11 Model Loading
Exploring Pixelsalad Rendering Engine Wip 10 Directx 11 Model Loading reveals several interesting facts. Integrated Assimp to
Pixelsalad Rendering Engine Wip 10 Directx 11 Model Loading Comprehensive Overview
Worked on texture mapping. Created with MS Visual Studio 2013, C++ and Normal Mapping created with
In this project, I created a 3D
Summary & Highlights for Pixelsalad Rendering Engine Wip 10 Directx 11 Model Loading
- Worked on adding transparency and blending. Created with MS Visual Studio 2013, C++ and
- Added a free flying camera. I've always glazed over the math related to setting up and working with a camera. But this time I really ...
- Rendering
- Worked on cube mapping.
- Nothing too special. Thanks to Assimp & LearnOpenGL (except I'm using
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