Introduction to Pixelsalad Rendering Engine Wip 10 Directx 11 Model Loading

Exploring Pixelsalad Rendering Engine Wip 10 Directx 11 Model Loading reveals several interesting facts. Integrated Assimp to

Pixelsalad Rendering Engine Wip 10 Directx 11 Model Loading Comprehensive Overview

Worked on texture mapping. Created with MS Visual Studio 2013, C++ and Normal Mapping created with

In this project, I created a 3D

Summary & Highlights for Pixelsalad Rendering Engine Wip 10 Directx 11 Model Loading

  • Worked on adding transparency and blending. Created with MS Visual Studio 2013, C++ and
  • Added a free flying camera. I've always glazed over the math related to setting up and working with a camera. But this time I really ...
  • Rendering
  • Worked on cube mapping.
  • Nothing too special. Thanks to Assimp & LearnOpenGL (except I'm using

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