Introduction to Procedural Planet Rendering Test 2
Exploring Procedural Planet Rendering Test 2 reveals several interesting facts. Same as the first video, although I am messing around with colors.
Procedural Planet Rendering Test 2 Comprehensive Overview
Added - new & more realistic post-processing shaders (gamma-filter, low-intensity noise, vignetting, bloom) - lots of optimizations ... This is a process of loading a previously generated Blender Cycles 2.79
Using fBm(Fractional Brownian Motion) to generate surface texture. As the camera moves close to the surface, the texture tiles are ...
Summary & Highlights for Procedural Planet Rendering Test 2
- I added a new mountain algorithm...it is looking REALLY bad at the moment..especially with the cracks in the
- Shows some progress with the
- My final year project :-). I didn't have much time to do this, roughly half year. However, I had to dedicate time to other subjects as ...
- A little
- A massively updated LOD algorithm. - uses square meshes instead of spherical - faster shader -
Stay tuned for more updates related to Procedural Planet Rendering Test 2.