Exploring Quake3 Softgl Sofware Opengl

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I managed to get IOQuake3 running with XunderBIRD - 00:11:432 on myth282 - vq3(1) Created automatically at IGMDb: http://www.igmdb.org/?page=render. XunderBIRD - 00:11:432 on myth282 - vq3(1) Created automatically at IGMDb: http://www.igmdb.org/?page=render. https://aalberik.itch.io/stvss Try to make a PBR material from those shaders separating the layers to albedo, specular and emissive ...

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